Villagers Tasks

Enhance vanilla villagers by giving each profession a unique task that makes villages feel more alive and useful.

Type Datapack / Mod
Version 1.21.9 - 26.2
Status Released

About

Villagers Jobs Tasks expands the behavior of existing vanilla villager professions by giving each one a practical task to perform automatically.

Instead of introducing new professions, the datapack enhances familiar villagers with abilities that make villages more dynamic and rewarding to build around.

Each profession contributes in its own way, from breeding animals and healing villagers to gathering resources or producing fish, while remaining balanced and vanilla-friendly.

Features

🥩 Butcher

Automatically culls excess livestock and leaves all vanilla drops on the ground.

⛪ Cleric

Heals injured villagers nearby to improve village survivability.

🌾 Farmer

Automatically breeds nearby adult animals.

🧱 Mason

Generates weighted mining resources every 10 seconds.

🎣 Fisherman

Stores fish from the vanilla fishing loot table inside its barrel.

🐑 Shepherd

Shears nearby adult sheep every 60 seconds, drops matching colored wool, and keeps wild wolves away to protect the flock.

🤪 Nitwit

Performs random useless animations every 15 seconds, including jumping, laughing, spinning, or playing music notes. Purely cosmetic.

Commands

General
No commands for users.
Admin
No commands for admins.

Compatibility

Version Status
1.21.9 - 26.2.x Supported
26.3 snapshots Supported

Installation

1. Download the datapack.
2. Place it inside your world's datapacks folder.
3. Run /reload or restart the world.
4. Villagers will automatically begin using their new abilities.

FAQ

Does it add new villager professions?

No. It enhances the existing vanilla professions with new automated behaviors.

Is it multiplayer compatible?

Yes. It works in both singleplayer and multiplayer worlds.

Does it require a resource pack?

No. Everything works without a resource pack.

Can I use it with other villager datapacks or mods?

In most cases yes, as long as they don't modify the same villager behaviors.